Can touchless technology result in ‘equitable’ gaming?

Touchless technology, such as the software called MotionInput, is indeed paving the way for more equitable gaming. This innovative approach allows individuals to play games using only standard laptop equipment, without the need for a mouse or keyboard¹. Users can create custom inputs for clicks or controls that work best for them, using facial expressions or physical gestures captured via their computer’s webcam².

For example, a user could make a fish face to represent a right click, or raise their eyebrows for a double click. This level of customization is particularly beneficial for disabled individuals who may find traditional input methods challenging or impossible. The software is available for free on the Microsoft Store and represents a significant step towards democratizing gaming, making it accessible and enjoyable for everyone².

The development of MotionInput by Professor Dean Mohamedally and his team at University College London, with the assistance of over 200 students, showcases the potential of equitable computing. It enables children and other users to play games using their own body movements, thus enhancing their gaming experience².

This touchless technology is powered by artificial intelligence software provided by Intel, which uses machine learning to recognize a user’s body parts and correlate their motions or expressions to specific actions during gameplay². Such assistive technology holds the promise of transforming lives by making digital devices more accessible to a broader range of people.

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